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About PurpLev

  • Rank
    Journeyman Poster
  • Birthday 08/11/1975

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  • Location
    Winchester, MA
  • Woodworking Interests
    Flatten, Rip, Cross Cut, and glue it back together

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  1. I think that's a wise decision. I made my bench for a total of less than what you had originally planned on spending on the vises alone by making my own leg and wagon vise (total cost for hardware was ~$80 for both screws from leevalley)
  2. PurpLev

    Frame saw

  3. FYI, to view a model in 3d you can always save it to 3Dwarehouse and view it with a web browser which lets you rotate and zoom around the model, not as much control as actually using SketchUp but it does provide with some viewing options (clients)
  4. PurpLev

    Machinist Toolcabinet Set

    Mahogany focused machinist tool cart and toolbox set
  5. PurpLev


    My prized joy that took a lot of sweat blood, and tears to put together, but it's everything I wanted it to be and does everything I want it to do.
  6. ok, I'm a nerd and a woooworker, so I guess I'll take a pick at this. SketchUp is not available for the iPad/smartphones and I think that as precise as finger gestures are today they are still not precise enough for precision drawing of any kind CAD included. That said, I AM using (and have for many many years) a tablet on my computers and I find that it not only easier to do things than a mouse as well as some things that would be impossible to do with a mouse (freehand drawing/selecting for example) it is also much easier on the hands/palms/arms and less tiring. the only thing t
  7. theoretically there are workarounds in SketchUp to make it happen such as using layers, animations, and scenes but it does not have the built in tools hat other applications have to generate floor maps and cutaway views in 3D automatically.
  8. The way I do it is as follow: 1. Draw a CIRCLE on the "ground". this will be your "turning tool" later on 2. Draw a LINE from the center of that circle to it's circumference (basically the radius of the circle) 3. Draw a LINE from the center of that circle "upwards" perpendicular to the previous line so that they form a 90 degree angle between them (this will be the center axis of the dome) 4. Draw an ARC from the end of one line to the other (does not have to be the end - could also be anywhere along their length and will be dictated by your desired dome shape as you'll see in following
  9. My bad! I didn't read it right (read it left). You can do something similar to the technique I had previously mentioned but just with the follow-me profile in the other direction. however, that said, let me show you another method you can use - personally I think this one provides better results as well. The following method is actually rather woodworker-in-mind based. you will be making a router-bit so to speak, and then put that bit to use on the part you are rounding over. 1. create your 'router bit'. this is a rectangle - as long as the part/section you are trying to round over. h
  10. If you mean something like this: I am sure there are numerous ways to go about it. The way I did this was draw the path on top of the part that the "router will follow", then drew the "roundover bit" arc on the front of the part. using the selection tool, selected JUST the path you want the roundover to follow (2 straight end lines, 2 arcs, and 1 long straight stretch between arcs), then select the follow-me tool, and click on the round over shape you want to route the part with. then remove unnecessary geometry that may be left over. 2 tips that might make/break this though: 1. t
  11. I understand what you are ultimately trying to draw, but I am not sure I understand the question. Are the slats a known size and you just want to know how to space them evenly? or do you need SketchUp to automatically determine the size of the slats so that you'll have a known number of slats based on your reveal parameter? do you need all 3 differently sized gates to have the same number of slats?
  12. 1. Draw out the leg. 2. draw shape/arc on side of leg 3. select follow-me tool 4. click on the drawn face, on the part that you want pushed/cut out. this will select the shape to be taken off the leg 5. hover with the mouse on the edge (think end grain) of the leg part, you'll get a visual representation of the faces/sides that the shape will be taken off of. move the mouse around the edge of the end-grain area until the 2 edges you want to be shaped out are selected. and click with the mouse.
  13. As you stated, this cannot be done with the push/pull tool in one pass. there are 2 ways to go about doing this. 1. Draw the leg without the curves. then draw the inverted object of the curve, and use that twice to intersect with the leg part, and remove the unneeded parts - a bit long and and involves several manual steps - but in some cases (not this one though) this would be the only option. 2. Using the follow-me tool. similar to using the push/pull tool - you draw the rectangular leg, then you draw the curved shape on 1 side. Then using the follow-me tool, you select the top edge
  14. Hey Eli, nice to see you here.