PurpLev

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Everything posted by PurpLev

  1. I think that's a wise decision. I made my bench for a total of less than what you had originally planned on spending on the vises alone by making my own leg and wagon vise (total cost for hardware was ~$80 for both screws from leevalley)
  2. PurpLev

    Frame saw

  3. PurpLev

    CRW 0141

    From the album: Frame saw

  4. PurpLev

    CRW 0139

    From the album: Frame saw

  5. PurpLev

    CRW 0138

    From the album: Frame saw

  6. FYI, to view a model in 3d you can always save it to 3Dwarehouse and view it with a web browser which lets you rotate and zoom around the model, not as much control as actually using SketchUp but it does provide with some viewing options (clients)
  7. PurpLev

    Machinist Toolcabinet Set

    Mahogany focused machinist tool cart and toolbox set
  8. PurpLev

    BowlingBench

    My prized joy that took a lot of sweat blood, and tears to put together, but it's everything I wanted it to be and does everything I want it to do.
  9. PurpLev

    Wagon Wheel

    From the album: BowlingBench

    wagon vise wheel handle that replaced the traditional vise handle
  10. ok, I'm a nerd and a woooworker, so I guess I'll take a pick at this. SketchUp is not available for the iPad/smartphones and I think that as precise as finger gestures are today they are still not precise enough for precision drawing of any kind CAD included. That said, I AM using (and have for many many years) a tablet on my computers and I find that it not only easier to do things than a mouse as well as some things that would be impossible to do with a mouse (freehand drawing/selecting for example) it is also much easier on the hands/palms/arms and less tiring. the only thing that I can see people might not like about it is that there is no scroll wheel - but there ARE alternatives to that.
  11. theoretically there are workarounds in SketchUp to make it happen such as using layers, animations, and scenes but it does not have the built in tools hat other applications have to generate floor maps and cutaway views in 3D automatically.
  12. The way I do it is as follow: 1. Draw a CIRCLE on the "ground". this will be your "turning tool" later on 2. Draw a LINE from the center of that circle to it's circumference (basically the radius of the circle) 3. Draw a LINE from the center of that circle "upwards" perpendicular to the previous line so that they form a 90 degree angle between them (this will be the center axis of the dome) 4. Draw an ARC from the end of one line to the other (does not have to be the end - could also be anywhere along their length and will be dictated by your desired dome shape as you'll see in following steps). set the curve of the arc match the dome shape you want to create: 5. Now "TURN" that dome: SELECT the circle on the 'ground' (this will be used as the turning tool), then choose FOLLOW-ME tool (once Follow-me tool is selected, it'll use the previously selected circle as it's guide for the following operation), and click on the face made by your arc+2 lines and it'll turn the dome for you: This is really the simple explanation, my suggestion is to try it out, and play around with it to get the idea, and get more ideas as to what you can do with it. If you have any questions feel free to ask. I am sure others will jump in and add more suggestions and ideas. Sharon
  13. My bad! I didn't read it right (read it left). You can do something similar to the technique I had previously mentioned but just with the follow-me profile in the other direction. however, that said, let me show you another method you can use - personally I think this one provides better results as well. The following method is actually rather woodworker-in-mind based. you will be making a router-bit so to speak, and then put that bit to use on the part you are rounding over. 1. create your 'router bit'. this is a rectangle - as long as the part/section you are trying to round over. height of the 'bit' does not matter as long as it's taller than the profile you are trying to put on your 'board'. you'll notice that I also rounded the rectangle 'bit' so that it will ease the transition into the rounded over edge. Put your (inverted) round over profile on the edge: and use the follow-me tool on the bottom face to generate that profile all around it. you now have the equivalent to a round over bit: NOTE: Make that a component so that it won't 'stick' to anything else later on plus you can always go back and use it to round over your other parts (you can resize the 'bit' to shorten/elongate/englarge the profile) TIP: you can copy that component, and put it in it's own separate model file that you can then import into your other models to use to round over parts. 2. Place the round-over 'bit' adjacent to your board in the appropriate location you want rounded over: Select your 'board' and your 'bit' and click Edit->Intersect (Faces)->Selected (this will generate the frame lines for the round over shape) 3. select your 'bit' and click Edit->Explode. (this is required in order to add the additional faces of the rounded over shape) 4. Remove all extra geometry (faces and lines) - careful not to remove required lines or you'll have holes or missing faces. and you get this: Hope this helps.
  14. If you mean something like this: I am sure there are numerous ways to go about it. The way I did this was draw the path on top of the part that the "router will follow", then drew the "roundover bit" arc on the front of the part. using the selection tool, selected JUST the path you want the roundover to follow (2 straight end lines, 2 arcs, and 1 long straight stretch between arcs), then select the follow-me tool, and click on the round over shape you want to route the part with. then remove unnecessary geometry that may be left over. 2 tips that might make/break this though: 1. the follow-me round over shape needs to be an enclosed face so I actually drew a 1/2"x1/2" rectangle, drew the arc between 2 opposing corner to have an arced face so to speak: 2. SketchUp does not like to generate curved surfaces in small scale. So before doing the follow-me procedure scale up the model by 100 or so, do the follow-me process, and scale the model back down by the same amount to get back to your original dimensions.
  15. I understand what you are ultimately trying to draw, but I am not sure I understand the question. Are the slats a known size and you just want to know how to space them evenly? or do you need SketchUp to automatically determine the size of the slats so that you'll have a known number of slats based on your reveal parameter? do you need all 3 differently sized gates to have the same number of slats?