Bombarde16 Posted October 14, 2014 Report Posted October 14, 2014 In addition to an exercise in futility I'm in the proposal phase for yet another potential altar build. Right off the bat, I know I won't be the one to build the actual piece. I don't have a shop and I don't think the final design will be something that I'd be all that interested in building anyway. But, I'm doing a fair bit of modeling work in order to come up with a design for the project. It may be that I'm going overboard in rendering all the details of the interior space of this little chapel. But a.) it's turning out to be good practice for my Sketchup skills and b.) it'll make the final project renderings that much more sellable beautiful. Thus far I've done a single pew which was then copied as needed, the walls of the space, the ceiling, crown molding and the nave wainscot. Still have to do the windows proper and a lot of work on the appointments in the chancel. Biggest lessons thus far: Components and layers. It's a common refrain but it bears repeating: Keep everything separated into components and your life will be so much easier. Keep everything in its own layer so you can hide and show things at will. (This is much easier than using the "hide" command.) Create and save separate files. i.e. I made a separate file for the crown molding profile, then I made a separate file for the crown molding path in order to use the follow tool. Base everything off of a single point. In this case, the origin is the back right corner of the room. Every component has a line that touches the origin, even if it's just a stem to help positioning things. The follow tool is your friend. This particular room is shot through with moldings, profiles and raised panels. The follow tool is to push/pull what color HDTV is to black and white. It's not hard to draw the profile in 2D and, once followed around a path, it adds tremendously to the finished drawing. Log your hours. Sketchup has been described as a video game for woodworkers and it is indeed fun to lose track of time. But when the pastor asks me how long this took, I need to have a real number and documentation to prove it. Quote
Dewald Swanepoel Posted October 14, 2014 Report Posted October 14, 2014 Good job. You're absolutely right. It's easy to get lost in Skeetchup and burn time. I've designed many a useless thing just for the joy of doing it. Just a thought, Sketchup has some basic human figures. With interior spaces like this I often find that it helps to put some of them in the scene just to give a sense of scale. Quote
Popular Post Bombarde16 Posted October 14, 2014 Author Popular Post Report Posted October 14, 2014 As you wish (For the record, this particular figure is 5'4" (162.5cm) tall.) 3 Quote
Coop Posted October 14, 2014 Report Posted October 14, 2014 I could get a better perspective of the room configuration if you would move her a little closer to the front 1 Quote
wtnhighlander Posted October 15, 2014 Report Posted October 15, 2014 I'm surprised that you failed to provide said figure's remaining critical dimensions. 2 Quote
Bombarde16 Posted October 15, 2014 Author Report Posted October 15, 2014 (Don't get too excited, WTN, she only exists in two-dimensional space.) Back to the topic at hand, let's do a quick study on workflow: The wainscot that runs around the room. I started with a piece of scrap paper and a yardstick. Draw a crude picture that describes all the significant "events" in the profile. How high? How far in or out from a fixed point? In this case, the very top surface was 1 7/8" from the wall, exactly the same as the outer edge of a door casing. So, the edge of a door is an easy place to measure for depth. Into the computer and work up a 2D profile. For these purposes, it doesn't have to be perfect. Put in major lines and then approximate curves with the arc and circle tools. Next task is to describe the path that this profile will follow. A straight line is normally plenty, but this wainscot has some little bump-outs as it runs along the wall. Once the profile is followed around a path on the wall, the effect is striking. Even without the raised panels (stolen from the pews that I modeled earlier) it would still have been more than sufficient for my purposes. Quote
RichardA Posted October 15, 2014 Report Posted October 15, 2014 As you wish 2014-10-14 Nave wainscot and window casings (with pews and swimsuit model).jpg (For the record, this particular figure is 5'4" (162.5cm) tall.) I'm an old fart and that was always my wish......But I got way more lucky and got the greatest.... But now and then...................... Quote
Bombarde16 Posted October 16, 2014 Author Report Posted October 16, 2014 Plinking along. Lots of little bits and details at the front but, since this is where I'll be putting the piece yet to be designed, it pays to be thorough here. Quote
Bombarde16 Posted October 17, 2014 Author Report Posted October 17, 2014 Lots of good work today. Finished the existing altar and made great progress on the chancel railing. Some turned spindles and a lectern yet to add, as well as the chancel wainscot. Quote
Bombarde16 Posted October 18, 2014 Author Report Posted October 18, 2014 OK, couldn't help myself. Had a bit of extra time at the end of the day I and knocked out the chancel wainscot, plus the two chancel chairs. (Nothing more than pews with short seats, so that was easy.) Lecterns, doors and window bays are all that's left. Then I can start designing the table itself. I'm finding that it's been a good exercise modeling the whole space. I already have an idea what the table will look like, so that part will go quicker. Quote
Dewald Swanepoel Posted October 18, 2014 Report Posted October 18, 2014 Very nice work. How will you be doing the final rendering? Quote
Bombarde16 Posted October 18, 2014 Author Report Posted October 18, 2014 Very nice work. How will you be doing the final rendering? Haven't thought that far ahead and I've never used a third party renderer. Any recommendations? Sent from my iPhone using Tapatalk Quote
Bombarde16 Posted October 18, 2014 Author Report Posted October 18, 2014 Good enough for now. Time to start working on the new table. Quote
Bombarde16 Posted October 18, 2014 Author Report Posted October 18, 2014 And now the play begins in earnest. Speaking to one of the pastors, he said he didn't want a table that was too deep. I had him stand at the existing (rear-facing) table and reach over a yard stick: 22" is the working depth he seemed happy with. The height for now matches the height of the wainscot and railings in the chancel. The overall length of the table is the size of the opening minus 36" on either side. The profile around the top duplicates the profile of the wainscot. My working idea for the base draws on the windows and door openings elsewhere: a round arch with a pronounced keystone at the top...we are in Pennsylvania, after all. The legs are plain for now and would, of course, be broken up with panels, flutes and carvings to match everything else in the room. Now the real fun begins. Time to play with proportions and see if this bird has wings. Quote
Dewald Swanepoel Posted October 19, 2014 Report Posted October 19, 2014 Haven't thought that far ahead and I've never used a third party renderer. Any recommendations? Sent from my iPhone using Tapatalk I've used POVRay to good success in the past (and it's free). There's a plugin for Sketchup (called SU2POV) which allows you to export your Sketchup model straight into a POVRay file. Once you get into the realm of 3D rendering you can dedicate your life to obtaining perfect results. I'm not that rabid but here are some examples of our living room / kitchen which I've designed in Sketchup and rendered in POVRay. and and Quote
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